Archive for October, 2006

The J2ME Game API

I just gave a J2ME Game API workshop to Michael Sharon’s excellent Mobile Application Design class over at NYU’s ITP program. We walked through the best practices behind creating an old-skool side-scroller game. Talk notes and source from the game we put together can be found here.

Saving the Soul of Mobile Content

I had thought that all there was to mobile wallpaper was the most primitive of human instincts: Babes, cars, bling, etc. Well, a company called Mobux is publishing mobile screensavers by Australian artists in a bid to save the soul (or raise the brow) of mobile content. This was picked up by moconews, who points out that “personalization is no longer just for teenagers and early adopters.” As a developer who has been accomplice to the bittersweet loss of pre-teen innocence by way of their cell phones, I’m impressed by this. I’m sure it’s not the first of its kind, and I’m sure that Mobux has more profitable content categories than this project, but it’s always heartwarming to see some of the industry’s content providers cutting out some of the sleaze-factor.